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Originally posted by Billy Gates:
i know it does not run any version of winblows
1) It boots way too fast
The thing that slows Winblows down on bootup is usually their half-ass networking drivers. Take that out and you significantly reduce the bootup time.
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2) It has all sorts of copy protection for the software and it does not say once anything about Winblows.
Obviously it wouldn't be running the full version of Winblows, so it's not going to behave like Winblows (i.e. using the Winblows kernel won't make a Winblows spalsh screen come up). In any case, the X-Box
does use DirectX, which in turn usually runs on Winblows - thus the reason people come to the conclusion that the X-Box runs a watered down version of Winblows . . .
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3) It never crashes.
Okay, you've got me there! (-;
Really, though, this goes back to using the kernel versus using the whole OS. If the only stuff in memory is the kernel, the DirectX drivers, and the game, then it shouldn't be too hard to keep things from conflicting and causing a crash.
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The only bad thing about it so far is the processor (Intel Sucks - They are so slow). Microsoft probably could have made a profit if they put an Athlon 1GHz. And it would be faster too
In any case, the fact that they are using an Intel processor in the thing means that it is possible to simply make a run-time environment to play the games on the PC. The only thing stopping that right now is the copy-protection; however, given M$'s wonderful track record in security we can expect a crack to surface rather quicly.