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Zombie9920:
1600x1200x32bpp(32-Bit is overkill for a NES, LoL) doesn't look all that bad with NES games on the PC using VirtualNES v0.40. I don't see any pixelization in it(because the emulator smooths the pixels). It looks alot better than a real NES. The sound is alot better on the emulator also(48.000KHZ 16-bit on the PC compared to a real NES only having like 11.025KHZ 8-Bit sound).
http://zombie9921.homestead.com/files/z2.jpg

[ February 20, 2002: Message edited by: Zombie9920 ]

psyjax:
Man I want a biger monitor  :(

Zombie9920:
So do I. I wish I had a monitor that can do at least 2096x1536@75hz. This is all the better 1600x1200x32Bpp looks with 64 games.

http://zombie9922.homestead.com/files/z64.jpg

There are still jaggies in the graphics, the colors look better on the actual game though. Jpeg image format sucks because it can't handle 4.3 billion colors(32Bit). In the actual game you don't see the color blurs around the characters and in the hearts like in the picture.

[ February 20, 2002: Message edited by: Zombie9920 ]

badkarma:
Well, my lowly 15" LCD monitor isn't capable of displaying graphics in a 1600x1200 resolution (not that I care anyway, I have a monitor which can and I prefer the LCD anyway) but I think scaled graphics aren't very nice, firstly the aspect ratio changes (1200/1600!=240/256) and secondly the blurring of the pixels (cause that's what it is, not smoothing but blurring) is also not very pretty (imho)

The sound will be a bit better on a pc yeah but you don't play nes games for their excellent sound  

And how the hell do you play duckhunt or gunsmoke without a zapper?  :D

badkarma:

quote:Originally posted by Zombie9920:
There are still jaggies in the graphics, the colors look better on the actual game though. Jpeg image format sucks because it can't handle 4.3 billion colors(32Bit). In the actual game you don't see the color blurs around the characters and in the hearts like in the picture.
[ February 20, 2002: Message edited by: Zombie9920 ]
--- End quote ---


4.3 Billion colors? you wish    

32 bit color = 24bit color + 8bit alpha

so you have 16777216 unique colors (plus 256 values of opaqueness per color), which in itself is pretty much redundant because the human eye can't distinguish so many colors.

The color output of a real N64 is 21 bits which gives us 2097152 colors, so if it's properly emulated that's how many colors you'll see (plus the developer/publisher will often opt to use less colors (16 bit) as to save (pretty costly) cartridge space)

The blurriness of the jpeg image is not because it can't cope with 24 bit color, it's because it is a compressed format, and does not store the image on a pixel by pixel basis (like for example a bmp file).

The pixelation in the textures is just plain out ugly because of the high resolution  :eek:

To cancel out the jagged edges by the way (if you have say an nvidia card) turn on anti aliasing somewhere in your videocard options, but be prepared to suffer if you use AA with a 1600x1200 resolution (unless you have a geforce 4    )

[ February 20, 2002: Message edited by: BadKarma ]

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