Author Topic: DirectX 8.1 versus WineX 2.0  (Read 767 times)

Refalm

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DirectX 8.1 versus WineX 2.0
« on: 4 June 2002, 00:32 »
Tom's hardware have tested WineX 2.0 on Linux and DirectX 8.1 on Windows XP with exactly the smae games and this is what came out:

http://www.tomshardware.com/howto/02q2/020531/index.html

[ June 03, 2002: Message edited by: Refalm ]


Master of Reality

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DirectX 8.1 versus WineX 2.0
« Reply #1 on: 4 June 2002, 01:12 »
I didnt know that you could only use NVIDIA video with WineX.
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Ctrl Alt Del 123

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DirectX 8.1 versus WineX 2.0
« Reply #2 on: 4 June 2002, 02:26 »
You have to pay MONTHLY for this???

Heru

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DirectX 8.1 versus WineX 2.0
« Reply #3 on: 4 June 2002, 03:28 »
quote:
Originally posted by Ctrl Alt Del 123:
You have to pay MONTHLY for this???


no.  
You need to pay money for percompiled binraries that have a bit of proprietary code that lets you play those copy-protected games.  However if you don't need the proprietary code of precompiled binaries for whatever reason, you can download the source code and try to use that for free.

Transgaming claims that eventually that will submit the whole program to the WineHQ for inclusion in Wine.  

Oh and I've heard of WineX working well on other cards too.

But it will be awhile before DirectX emulation in Linux is perfected since DirectX is closed source.

[ June 03, 2002: Message edited by: Heru ]