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Audio - mac vs PC

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davebrock:
i have a amd k6-2 pc+ soundblaster awe64 and a dual g4 powermac.
why o why, running cubase vst32 is the 'latency' on the PC 577 ms and on the Mac 29 ms????
can anyone please lemme know why such a huge difference? do PC's suck for audio? Or is it just Win**s?

psyjax:
qbase was built for Mac.

Mac's are the a staple in the recording industry because digital music grew up around them as did Graphics and Desktop publishing.

You must remember that the Macintosh has allways had excellent sound processing since the beginning. PC's didn't even ship standard with anything other than a beeper till '96 or so.

Some claim that sound on PC's is better because a separet card handles the sound instead of dumping the load on the main CPU.

I personaly never have seen much diffrence. I have seen more problems with audio on a PC than any on the Mac.

Calum:
yeah well i personally opine that all this Mac vs PCs crap is bullshit and is totally voided by the fact that all the design/multimedia stuff that all the Mac people like to hold up as a benchmark is only ever released for windows or mac or both. Let's see the exact same versions of, say, photoshop, quark, Cubase, Sound Forge, whatever, for LINU vs MacOS, and then we'll talk. Until your PC is free of windows, this trifling talk of seperate sound cards and stuff is totally worthless. The system controls such hardware so until those companies get their fingers out of their arses and port their programs, PC versus Mac arguments will get a big poo poo from me. And even when tht does all happen, MacOS versus Linux arguments will earn my firm derision too, because firstly who cares? and secondly, once you get those apps running under linux, there won't be much to pick from anyway...

psyjax:
True, very true.

I think more stuff will be hitting the Linux/*NIX shelves thanx to OS X tho.

Think about it. A coco application (written for the Darwin core) is one step away from being ported to BSD, which is one step away from being ported to Linux.

The X11 interface is a snap, and replace aqua with X11 and you got a fully native Linux/*NIX app in less development time than it would take to port a windows app to the Mac.

Now, companies don't have an excuse.

Take a look at interplay. Their next amazing game (Neverwinter Night's) is being published in a simultanious release for MacOS X, Linux, and Windoze. When was the last time a game company realesed a program for Linux THEMSELVES???

Times they are a changing friends. It won't be long that linux, and OS X, beat out Windoze.

Mark my words, I say, by the time there is a KDE 5.0. Linux will be a totaly user friendly OS, whose cost effectiveness will totaly push M$ out of the way.

Ctrl Alt Del 123:
My experience with sound and computer.

At Gramaphone, a HiFi audio visual store near me, had a custom built PC for audiophiles with a sound out playing on a million dollar stereo with Macintosh tube Mono-block Amps pumping out 500 watts of MOSFET audio and Martin Logan CLS IIz (http://martinlogan.com/art/spgal_cls_zoom.gif ... drool...) electrostatic speakers to compare it to a WADIA CD Player hooked up to the same stereo. (Wadia CD Players START at a few thousand dollars and go up up up!!!) The computer, playing a WAV rip of a HDCD IN WINDOWS MEDIA PLAYER, sounded like liquid music, it was beautiful, it retained all sonic characteristics. The Wadia performed THE EXACT SAME, as in, the computer matched a 2,000 dollar CD player. I have since never doubted the quality of WMP and PCs. The owner of the store is a Mac fanatic and one day hooked his system up to it. The Mac did just as good as the PC did, nothing more, nothing less. So quality wise, both can perform the same. For music creation and editing on the PC, 3 words: Cool Edit Pro.

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