quote:worker201: Remember back in the old days when a console was different than a computer?
quote:Originally posted by Refalm:Open up a SNES and you'll see a 486 processor.
quote:Originally posted by WMD:Well at least the G5 is better than that shit they have in there now. What is it, a Pentium III?
quote:Originally posted by Claris:I think it's something from AMD. In the same vein, open up a gamecube and you'll find a derivative of the G3.
quote:Here are the specs from a 1999 Video Game Buyer's Guide: * CPU: Custom 65C816 at 3.58 MHz * RAM: 128 Kb * Max Colors on Screen: 256 * Max Sprites: 128, 32 per scanline * Sound Channels: 8 ADPCM * Sound Memory: 64 KbMore specs from an old nintendo.com website:Central Processing Unit (CPU) - 16-bit (main 'brain' of the system)Work RAM for CPU - 128 Kilobytes (CPU temp. storage)Picture Processing Unit (PPU) - 16-bit (generates all of the graphics)Video RAM for PPU - 64 Kilobytes (temp. storage for the PPU)Maximum Colors on One Screen - 256Total # of Colors Available - 32,768Maximum Screen Resolution - 512 pixels X 448 pixelsMaximum # of Sprites per Screen - 128Maximum # of Sprites per Line - 32Maximum Sprite Size - 64 pixels X 64 pixelsMinimum Sprite Size - 8 pixels X 8 pixelsScrolling Horizontal, Vertical, DiagonalAudio Processing Unit (APU) - 8-bit (main sound processor) producing 16-bit soundPulse Code Modulator (PCM) - 16-bit (converts digital information from the game pak into sound)Number of Sound Channels - 8Clock Speed - 3.58, 2.68, and 1.79 MhzSoftware RAM - YESAC Adapter:Super NES - InputSuper NES Output - 120 Volts AC, 60 Hertz, 17 Watts10 Volts DC, 850 mA
quote:Originally posted by Sauron: GenSTEP Fanboy:and the WORST controller design ever.