Author Topic: G5s used for XBox2  (Read 1971 times)

cocoamix

  • Member
  • **
  • Posts: 292
  • Kudos: 0

Refalm

  • Administrator
  • Member
  • ***
  • Posts: 5,183
  • Kudos: 704
  • Sjembek!
    • RADIOKNOP
G5s used for XBox2
« Reply #1 on: 4 March 2004, 18:44 »
There was a rumor. So I kinda expected it to happen.

hm_murdock

  • VIP
  • Member
  • ***
  • Posts: 2,629
  • Kudos: 378
  • The Lord of Thyme
G5s used for XBox2
« Reply #2 on: 4 March 2004, 21:35 »
yeah, apparently. it seems kinda crazy, but it's 100% in MS's style. build Xbox 2, making it hardware incompatible with older Xbox software, and use an emulation layer to run the old games.

wow. the complexity seems almost too convoluted even for MS
Go the fuck ~

worker201

  • Global Moderator
  • Member
  • ***
  • Posts: 2,810
  • Kudos: 703
    • http://www.triple-bypass.net
G5s used for XBox2
« Reply #3 on: 4 March 2004, 22:55 »
That's kinda fucked up.  And did that article say 6 g5 processors?  What kind of fucking games are they trying to run here?

Remember back in the old days when a console was different than a computer?

Refalm

  • Administrator
  • Member
  • ***
  • Posts: 5,183
  • Kudos: 704
  • Sjembek!
    • RADIOKNOP
G5s used for XBox2
« Reply #4 on: 5 March 2004, 00:31 »
quote:
worker201: Remember back in the old days when a console was different than a computer?


Open up a SNES and you'll see a 486 processor.

worker201

  • Global Moderator
  • Member
  • ***
  • Posts: 2,810
  • Kudos: 703
    • http://www.triple-bypass.net
G5s used for XBox2
« Reply #5 on: 5 March 2004, 00:43 »
quote:
Originally posted by Refalm:


Open up a SNES and you'll see a 486 processor.



Yeah, but it won't be running Windows!

  :D

WMD

  • Global Moderator
  • Member
  • ***
  • Posts: 2,525
  • Kudos: 391
    • http://www.dognoodle99.cjb.net
G5s used for XBox2
« Reply #6 on: 5 March 2004, 02:31 »
Well at least the G5 is better than that shit they have in there now.  What is it, a Pentium III?  :D
My BSOD gallery
"Yes there's nothing wrong with going around being rude and selfish, killing people and fucking married women, but being childish is a cardinal sin around these parts." -Aloone_Jonez

Claris

  • Member
  • **
  • Posts: 89
  • Kudos: 109
    • http://hompage.mac.com/neonsoldierx/PhotoAlbum3.html
G5s used for XBox2
« Reply #7 on: 7 March 2004, 06:01 »
quote:
Originally posted by WMD:
Well at least the G5 is better than that shit they have in there now.  What is it, a Pentium III?   :D  


I think it's something from AMD.

In the same vein, open up a gamecube and you'll find a derivative of the G3.
Windows: 32 bit extensions and a graphical shell for a 16 bit patch to an 8 bit operating system originally coded for a 4 bit microprocessor written by a 2 bit company that can't stand 1 bit of competition.

M51DPS

  • VIP
  • Member
  • ***
  • Posts: 608
  • Kudos: 30
G5s used for XBox2
« Reply #8 on: 7 March 2004, 08:44 »
quote:
Originally posted by Claris:


I think it's something from AMD.

In the same vein, open up a gamecube and you'll find a derivative of the G3.



Yeah, that's why GameCube Linux is going to be close to everything else PowerPC Linux, becuase it's almost the exacting same thing.

psyjax

  • VIP
  • Member
  • ***
  • Posts: 1,871
  • Kudos: 55
G5s used for XBox2
« Reply #9 on: 16 March 2004, 06:16 »
quote:
Originally posted by Refalm:
Open up a SNES and you'll see a 486 processor.


Nope.

The GameCube, and the N64 both ran on G3 technology though.

 
quote:
Here are the specs from a 1999 Video Game Buyer's Guide:

    * CPU: Custom 65C816 at 3.58 MHz
    * RAM: 128 Kb
    * Max Colors on Screen: 256
    * Max Sprites: 128, 32 per scanline
    * Sound Channels: 8 ADPCM
    * Sound Memory: 64 Kb

More specs from an old nintendo.com website:

Central Processing Unit (CPU) - 16-bit (main 'brain' of the system)
Work RAM for CPU - 128 Kilobytes (CPU temp. storage)
Picture Processing Unit (PPU) - 16-bit (generates all of the graphics)
Video RAM for PPU - 64 Kilobytes (temp. storage for the PPU)
Maximum Colors on One Screen - 256
Total # of Colors Available - 32,768
Maximum Screen Resolution - 512 pixels X 448 pixels
Maximum # of Sprites per Screen - 128
Maximum # of Sprites per Line - 32
Maximum Sprite Size - 64 pixels X 64 pixels
Minimum Sprite Size - 8 pixels X 8 pixels
Scrolling Horizontal, Vertical, Diagonal
Audio Processing Unit (APU) - 8-bit (main sound processor) producing 16-bit sound
Pulse Code Modulator (PCM) - 16-bit (converts digital information from the game pak into sound)
Number of Sound Channels - 8
Clock Speed - 3.58, 2.68, and 1.79 Mhz
Software RAM - YES
AC Adapter:
Super NES - Input
Super NES Output - 120 Volts AC, 60 Hertz, 17 Watts
10 Volts DC, 850 mA
Psyjax! I RULEZZZZ!!! HAR HAR HAR

Safari

  • Newbie
  • *
  • Posts: 6
  • Kudos: 0
    • http://Google.com
G5s used for XBox2
« Reply #10 on: 15 April 2004, 01:00 »
Well, I saw a Ad for IBM making a Processor for PCs that would have 128bits...

Now, Everyone knows IBM makes the G5 processer...

GAMECUBE RULES!
HAMSTAR!

Paladin9

  • VIP
  • Member
  • ***
  • Posts: 696
  • Kudos: 263
G5s used for XBox2
« Reply #11 on: 15 April 2004, 06:42 »
I think psyjax: plain 'ol psyjax is right about the SNES.  It does not use a 486, infact the SNES motherboard(if you want to call it that) is very simillar to one of the apple II motherboards.  The SNES is almost an apple II.  Now, MS using apple hardware for the Xbox2... thats just weird.
_________________________________________________
 
To create a new standard, it takes something that's not just a little bit different; it takes something that's really new and really captures people's imagination

hm_murdock

  • VIP
  • Member
  • ***
  • Posts: 2,629
  • Kudos: 378
  • The Lord of Thyme
G5s used for XBox2
« Reply #12 on: 15 April 2004, 06:50 »
yeah, I thought SNES used a 6502, although, I saw somewhere or heard that it was a 68020, which seems like extreme overkill.
Go the fuck ~

skyman8081

  • VIP
  • Member
  • ***
  • Posts: 910
  • Kudos: 187
    • http://sauron.game-host.org/
G5s used for XBox2
« Reply #13 on: 15 April 2004, 07:18 »
Actually the n64 used a 64-bit MIPS processor at 93.75 MHz (A customised R4300 Series) with 4 MB RDRAM (expandable to 8 MB)

plus a video/sound "Reality Co-Processor"

and the WORST controller design ever.
2 motherfuckers have sigged me so far.  Fuck yeah!


Stilly

  • Member
  • **
  • Posts: 653
  • Kudos: 29
    • http://kickassshit.tk/
G5s used for XBox2
« Reply #14 on: 15 April 2004, 07:27 »
quote:
Originally posted by Sauron: GenSTEP Fanboy:
and the WORST controller design ever.

what was so bad abou it? I personally thought it was the best controller ive ever used when i first used on.
just say know