Operating Systems > macOS

G5s used for XBox2

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worker201:

quote:Originally posted by Refalm:


Open up a SNES and you'll see a 486 processor.
--- End quote ---


Yeah, but it won't be running Windows!

  :D

WMD:
Well at least the G5 is better than that shit they have in there now.  What is it, a Pentium III?  :D

Claris:

quote:Originally posted by WMD:
Well at least the G5 is better than that shit they have in there now.  What is it, a Pentium III?   :D  
--- End quote ---


I think it's something from AMD.

In the same vein, open up a gamecube and you'll find a derivative of the G3.

M51DPS:

quote:Originally posted by Claris:


I think it's something from AMD.

In the same vein, open up a gamecube and you'll find a derivative of the G3.
--- End quote ---


Yeah, that's why GameCube Linux is going to be close to everything else PowerPC Linux, becuase it's almost the exacting same thing.

psyjax:

quote:Originally posted by Refalm:
Open up a SNES and you'll see a 486 processor.
--- End quote ---


Nope.

The GameCube, and the N64 both ran on G3 technology though.

 
quote:Here are the specs from a 1999 Video Game Buyer's Guide:

    * CPU: Custom 65C816 at 3.58 MHz
    * RAM: 128 Kb
    * Max Colors on Screen: 256
    * Max Sprites: 128, 32 per scanline
    * Sound Channels: 8 ADPCM
    * Sound Memory: 64 Kb

More specs from an old nintendo.com website:

Central Processing Unit (CPU) - 16-bit (main 'brain' of the system)
Work RAM for CPU - 128 Kilobytes (CPU temp. storage)
Picture Processing Unit (PPU) - 16-bit (generates all of the graphics)
Video RAM for PPU - 64 Kilobytes (temp. storage for the PPU)
Maximum Colors on One Screen - 256
Total # of Colors Available - 32,768
Maximum Screen Resolution - 512 pixels X 448 pixels
Maximum # of Sprites per Screen - 128
Maximum # of Sprites per Line - 32
Maximum Sprite Size - 64 pixels X 64 pixels
Minimum Sprite Size - 8 pixels X 8 pixels
Scrolling Horizontal, Vertical, Diagonal
Audio Processing Unit (APU) - 8-bit (main sound processor) producing 16-bit sound
Pulse Code Modulator (PCM) - 16-bit (converts digital information from the game pak into sound)
Number of Sound Channels - 8
Clock Speed - 3.58, 2.68, and 1.79 Mhz
Software RAM - YES
AC Adapter:
Super NES - Input
Super NES Output - 120 Volts AC, 60 Hertz, 17 Watts
10 Volts DC, 850 mA
--- End quote ---

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