Operating Systems > Not Quite Mainstream OSes
My project:
hm_murdock:
Your link to the 1.0 d/l doesn't work, and when I tried to run the 0.4whatever release that's on your site, it hung in VPC5.
it looks promising... just slightly unstable in that build perhaps?
keep it up, it looks good!
[ October 05, 2002: Message edited by: The Jimmy James ]
Calum:
i haven't gone and got it yet, but alarm bells ring when i hear about an 'OS' that is a FRONTEND for DOS. (i was excited until i realised that shitty old DOS is the real OS here) Also, the fact that you can't be arsed to write html doesn't fill me with confidence about your other code writing skills, you cannot even be bothered to write a pointer page to the latest release of your zip file. Also, the fact it is written in basic makes me a little hesitant too. Plus i see here that it is closed source so in 20 years time, you might be the next Microsoft.
Don't get me wrong, i can't program in any language (yet), so i am not in any way criticising, but the above list shows you why i.and perhaps many others, might not be as enthusiastic about this as perhaps they otherwise would have been.
MoR, netfirms would be no use for this project, they cap filesizes at 1/4 of a megabyte. Geocities is the best for this type of thing.
Gooseberry Clock:
--- Quote from: Master of Reality ---netfirms.com provide hotlinking
--- End quote ---
Not for files over 256K they don't. Oh, and:
--- Quote ---a. In the instance of the NETFIRMS FREE HOSTING PLAN
--- End quote ---
Master of Reality:
you fucking dumb piece of shit. What the hell is wrong with your brain. Whe the hell cares what kind of bandwith netfirms gives you if you cant have files over 250kB.
QwertySoft:
The source is available, http://www.geocities.com/qwertysoftware/Source ,then click on qs1_000.bas to download. i've shoved this project aside for a while to make room for my rpg, Xerol's Quest(there's a little info about the storyline in xerolpt1.doc) i've mostly been working on the 3d engines for it so i havent had much time to get the code down under the 64k/module limit that QB has for compiling it(the only module i cant get under 64k is the engine itself, because it's all one routine and its about 150kb. i'm not releasing code for this yet because 1) its totally unreadable and 2) doesnt work at all and 3) i'm not workin on it anymore anyway)
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