Nintendo says the gamecube can push 12.5 Million Polygons per sec, The xbox and PS2 say thay can push about 60Million polygons s sedoned, but what they dont mention is that this is with No FSAA, 1 texture, low dedtail, basicly everything set to as low as it can go, while they gamecube's polygon a seconed measurement is with everything turned upto max , mutiple texture, 4xFSAA, everything on high, but when everything is turned up on the xbox and PS2 that number drops, alot to about 12-14 million Polygons a sec showing that the gamecube is weak. Well atleast when it first came out it didn't freeze up and isnt diificult to program.