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TCPIP.SYS bugged? (XP Pro, SP 2)

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anphanax:
First off, yes, I use Windows for games (and for class, which happens to be using VStudio .NET currently). Many of you already know I have Windows though. Anyways, wondering if anyone else ever runs into this...

I host a game server for people to connect to on Windows (it's a windows-only server at the moment, although the project may be ported to Linux), and i've noticed when I get heavy loads (too many people), sometimes the TCP/IP layer acts really wierd. For instance, showing 40 people connected to me, right after a ipconfig /release is bizarre, to say the least.

Today I happened to experience a BSOD from the nice driver.

DRIVER_IRQL_NOT_LESS_OR_EQUAL
*** STOP: 0x000000D1 (0x0000000C, 0x00000002, 0x00000000, 0xB8EE5C0C)
*** tcpip.sys - Address B8EE5C0C base at B8EAD000, DateStamp 4294CC20

Anyone else who uses Windows for games ever get BSODs/Stop Errors /w tcpip.sys? (This is not a help request, i'm seeing if anyone else has run into wierd problems with this driver, which I heard Microsoft re-wrote or something for Vista, and that's just scary. I am aware I am at the mercy of Microsoft on this.)

Pathos:
That file would be put under heavy stress all over the world so I doubt it would be that otherwise you'd be hearing about it more.

What game is it because I would suggest that is the culprit. Also the extra people could be people pinging you or multiple connections per person.

noob:
just delete the file then burn the hdd. then get a new, bigger and faster hdd and put linux on it.:p

Refalm:
The TCP/IP bit from Windows NT was shamelessly ripped from BSD, I'm sure that the employees who implemented it do not fully understand it yet.

toadlife:
It's your NIC driver, not the TCP stack.


--- Quote ---The TCP/IP bit from Windows NT was shamelessly ripped from BSD, I'm sure that the employees who implemented it do not fully understand it yet.
--- End quote ---

I'm sure they do. They wrote their own Kerberos implimetation from scratch, so I'm sure a thing like a TCP stack is not above their heads.

BTW: Everyones TCP stack is "shamelessly ripped from BSD". The BSD dudes invented it.

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