Operating Systems > Linux and UNIX

Where are the Good Open Source Games?

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cymon:
I never knew skyman was a ta player. I've got OTA on my mac. I tried Spring, but whatever lame ass intel graphics shit the pc has doesn't support it, and there isn't a mac version.

Aloone_Jonez:

--- Quote from: WMD ---OMG Tux Racer!! ;)
--- End quote ---

I've played Tux Racer on my work's Linux machine and it was quite cool, shame it's unplayably slow on my home macine because there's no accelerated driver for my graphics card. :(



--- Quote from: WMD ---There is no such thing as "proprietary art," as it doesn't involve code.
--- End quote ---

Interestingly it is when the source code is proprietary because the binary format it's stored in is secret but it isn't with open source games.


--- Quote from: WMD ---Art is copyrighted, period.  Actually, this method is supported by, of all people, RMS.  So it must be reasonable. :p
--- End quote ---

I wonder if the free software foundation would support this with other types of software, say for example if MS decided to open source MS Office but keep the .res files that contain the user interface and other art proprietary.


--- Quote from: WMD ---I like when game engines are open-source (even if later on), because due to the way games work, they usually have to be changed to work on later operating systems.  For example, put Quake 1 (original) on a new Windows PC and it would barely work, if at all (unlike non-game DOS apps, which usually are fine).
--- End quote ---

I'd actually recommend and support this licensing model more than a totally free one because: the developers are actually guaranteed payment from every user (assuming they don't pirate it), it benifits the open source community and they will get more users in the end for less investment since the community can port it to many platforms intead of the developers having to fund this - everyone's happy.


--- Quote from: WMD ---Perhaps that's not the best example, because I think the old-ish WinQuake and GLQuake by id still work....but what about id's original Linux port?  Doesn't work on Linux at all anymore.  But because of open-source, the game can still be played - assuming you have the copyrighted art/data.  Ditto for playing Doom/Quake on OS X.  Everyone wins (gets to play), while the art is still copyrighted and has to be bought - and the same DOS version data works on everything.
--- End quote ---

I haven't tried the new Windows port of Quake the MS-DOS version won't run (it will under DOSBox but it's so slow it's unplayable), I'll give it a go.

Orethrius:
Aloone, what's your output from glxgears?  It's not a permanent solution, but it might not be a half-bad idea to consider Mesa to take on the responsibility of rendering (given, it's software-based, but it *should* work semi-decently - at least, the only problem it's ever given me is with StepMania, and that kinda relies on certain bits of the DirectX SDK being there).

Aloone_Jonez:
I haven't investigated this much, I just tried several X drivers and gave up - running games isn't a priority for me at the moment.

piratePenguin:
bzflag is one kick-ass free game. Can't wait to get hardware acceleration (Christmas probably) so I can play it some more.

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