Stop Microsoft
Welcome,
Guest
. Please
login
or
register
.
Have you missed your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length.
News:
Home
Help
Login
Register
Stop Microsoft
»
All Things Microsoft
»
Microsoft Hardware
»
360 in trouble
« previous
next »
Print
Pages:
1
2
[
3
]
Go Down
Author
Topic: 360 in trouble (Read 6754 times)
solemnwarning
Member
Posts: 747
Kudos: 338
Re: 360 in trouble
«
Reply #30 on:
8 December 2005, 23:08 »
UT2003 is good for mods, dunno about 2004 as ive only just got it
Ever heard of unrealinvasion?
look for the unrealinvasion server in deathmatch list and prepare to download a lot of maps and mods for the first day or 2 of using it
Logged
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCS/CM d- s+:+ a--- C++ UL++++>$ P+ L+++ !E W++ !N !o !K-- w !O !M !V PS+ PE- !Y !PGP !t !5 !X !R tv b+ DI+ !D G e- h !r y-
------END GEEK CODE BLOCK------
Lead Head
Global Moderator
Member
Posts: 1,508
Kudos: 534
Re: 360 in trouble
«
Reply #31 on:
8 December 2005, 23:23 »
ut2004=ut2003 that is fixed up so stuff that works with ut2003 should work with 04
Logged
sig.
MarathoN
Member
Posts: 405
Kudos: 168
Re: 360 in trouble
«
Reply #32 on:
8 December 2005, 23:34 »
Nope, the original UT pwns all the others, in terms of mods and everything else.
Can't beat the fast-paced gameplay of the original, UT2003/2004 are way too slow in comparison and boring.
Logged
Print
Pages:
1
2
[
3
]
Go Up
« previous
next »
Stop Microsoft
»
All Things Microsoft
»
Microsoft Hardware
»
360 in trouble